Bad performance in all graphical settings #1

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opened 2026-11-13 00:11:57 +00:00 by gitlab-sync · 5 comments
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Synced from GitLab: opened by Cabura Emu on 2026-11-07 · view on GitLab

Game has bad performance no matter the graphic setting, the game cant get more than 30 fps and has slow down to 20 fps or lower

Captura de pantalla 15.png{width=900 height=506}

My setup

Ryzen 5 3600

RX 6600 8gb

16 GB Ram

Here is the log of the game

scda.log

> Synced from GitLab: opened by [Cabura Emu](https://gitlab.com/emucabura) on 2026-11-07 · [view on GitLab](https://gitlab.com/octagram-labs-group/TCSCC-Recomp/-/work_items/1) Game has bad performance no matter the graphic setting, the game cant get more than 30 fps and has slow down to 20 fps or lower ![Captura de pantalla \(15\).png](https://gitlab.com/octagram-labs-group/TCSCC-Recomp/uploads/2f52591a3c935d14d950d4793aa574a3/Captura_de_pantalla__15_.png){width=900 height=506} My setup Ryzen 5 3600 RX 6600 8gb 16 GB Ram Here is the log of the game [scda.log](https://gitlab.com/octagram-labs-group/TCSCC-Recomp/uploads/1ce3d6ae54fbad63ea8d254d22930b08/scda.log) <!-- gitlab-issue:1 -->
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8gram Labs commented on GitLab on 2026-11-08 · view

Thanks for the report and the log.

The game is capped at 30 fps by default, matching the Xbox 360 version. To raise it, press F1 → Display → Frame rate (60, 120, 144, 165 or 240), or set FrameRate=60 under [Display] in %LOCALAPPDATA%\TCSCCRecomp\settings.ini.

Could you:

  1. Update to v0.1.1 (the game shows an update notice in the main menu, or download it from the release page).
  2. Set the frame rate to 60, play the same Market scene for a minute or two, and tell us the fps you get.
  3. Attach the new log, tcscc.log (next to tcscc.exe; it replaces scda.log), and your %LOCALAPPDATA%\TCSCCRecomp\settings.ini.

At the 30 cap, a frame that takes slightly longer than 33 ms waits for the next refresh, which looks like a drop to 20 fps. Your 60 fps result will show how fast your PC actually runs the game.

v0.1.1 adds performance lines to the log (fps, slow frames, render time, GPU wait time). We can't reproduce the slowdown on our test PC, so a log from the new version will help a lot.

> [8gram Labs](https://gitlab.com/ThatCaliKid760) commented on GitLab on 2026-11-08 · [view](https://gitlab.com/octagram-labs-group/TCSCC-Recomp/-/work_items/1#note_4185560626) Thanks for the report and the log. The game is capped at **30 fps by default**, matching the Xbox 360 version. To raise it, press **F1 → Display → Frame rate** (60, 120, 144, 165 or 240), or set `FrameRate=60` under `[Display]` in `%LOCALAPPDATA%\TCSCCRecomp\settings.ini`. Could you: 1. Update to **v0.1.1** (the game shows an update notice in the main menu, or download it from the [release page](https://gitlab.com/octagram-labs-group/TCSCC-Recomp/-/releases/v0.1.1)). 2. Set the frame rate to 60, play the same Market scene for a minute or two, and tell us the fps you get. 3. Attach the new log, `tcscc.log` (next to `tcscc.exe`; it replaces `scda.log`), and your `%LOCALAPPDATA%\TCSCCRecomp\settings.ini`. At the 30 cap, a frame that takes slightly longer than 33 ms waits for the next refresh, which looks like a drop to 20 fps. Your 60 fps result will show how fast your PC actually runs the game. v0.1.1 adds performance lines to the log (fps, slow frames, render time, GPU wait time). We can't reproduce the slowdown on our test PC, so a log from the new version will help a lot. <!-- gitlab-note:4185560626 -->
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Cabura Emu commented on GitLab on 2026-11-08 · view

Hi, here is a image of my settings with vsync off and 60 fps enabled but game is at 30 fps (in menu sometimes go to 35 fps) or lower. I hope this help

Captura de pantalla 17.png{width=900 height=507}

tcscc.log

> [Cabura Emu](https://gitlab.com/emucabura) commented on GitLab on 2026-11-08 · [view](https://gitlab.com/octagram-labs-group/TCSCC-Recomp/-/work_items/1#note_4185617291) Hi, here is a image of my settings with vsync off and 60 fps enabled but game is at 30 fps (in menu sometimes go to 35 fps) or lower. I hope this help ![Captura de pantalla \(17\).png](https://gitlab.com/octagram-labs-group/TCSCC-Recomp/uploads/11a4ef0abe219a972aa5beff15fbe2cc/Captura_de_pantalla__17_.png){width=900 height=507} [tcscc.log](https://gitlab.com/octagram-labs-group/TCSCC-Recomp/uploads/b5c126e1b52c04b8149b3a6cc304e809/tcscc.log) <!-- gitlab-note:4185617291 -->
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Cabura Emu commented on GitLab on 2026-11-08 · view

New tcscc.log with version 0.1.3

tcscc.log

> [Cabura Emu](https://gitlab.com/emucabura) commented on GitLab on 2026-11-08 · [view](https://gitlab.com/octagram-labs-group/TCSCC-Recomp/-/work_items/1#note_4188582625) New tcscc.log with version 0.1.3 [tcscc.log](https://gitlab.com/octagram-labs-group/TCSCC-Recomp/uploads/f035cbf5ef201322448bc22f061c531e/tcscc.log) <!-- gitlab-note:4188582625 -->
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8gram Labs commented on GitLab on 2026-11-09 · view

Thanks for the 0.1.3 log, it helped. Your GPU isn't the limit: most of each frame is spent on the CPU preparing the graphics work. 0.1.5 makes that part faster (about 10% on our test PC) and logs more detail about it. The in-game updater will offer it, or grab it from the release page.

Also note: the main menu isn't optimized to run above 30 fps yet, so menu fps isn't a good test. Please check fps in gameplay.

Could you update to 0.1.5, play the same scene at 60 fps for a couple of minutes, and attach the new tcscc.log? Also, while playing, open Task Manager → Performance and tell us the GPU usage (the 3D graph) and whether any single CPU thread sits near 100% (right-click the CPU graph → Change graph to → Logical processors).

> [8gram Labs](https://gitlab.com/ThatCaliKid760) commented on GitLab on 2026-11-09 · [view](https://gitlab.com/octagram-labs-group/TCSCC-Recomp/-/work_items/1#note_4189792593) Thanks for the 0.1.3 log, it helped. Your GPU isn't the limit: most of each frame is spent on the CPU preparing the graphics work. **0.1.5** makes that part faster (about 10% on our test PC) and logs more detail about it. The in-game updater will offer it, or grab it from the [release page](https://gitlab.com/octagram-labs-group/TCSCC-Recomp/-/releases/v0.1.5). Also note: the main menu isn't optimized to run above 30 fps yet, so menu fps isn't a good test. Please check fps in gameplay. Could you update to 0.1.5, play the same scene at 60 fps for a couple of minutes, and attach the new `tcscc.log`? Also, while playing, open Task Manager → Performance and tell us the GPU usage (the 3D graph) and whether any single CPU thread sits near 100% (right-click the CPU graph → Change graph to → Logical processors). <!-- gitlab-note:4189792593 -->
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Cabura Emu commented on GitLab on 2026-11-09 · view

Hi, this is the new tcscc.log from 0.1.5

tcscc.log

And here is a image of task manager logical processors, i would say the CPU is not working a lot actually

{36659DA6-4CCF-4AF9-A1EC-6D3D21B359E4}.png{width=520 height=337}

> [Cabura Emu](https://gitlab.com/emucabura) commented on GitLab on 2026-11-09 · [view](https://gitlab.com/octagram-labs-group/TCSCC-Recomp/-/work_items/1#note_4192987743) Hi, this is the new tcscc.log from 0.1.5 [tcscc.log](https://gitlab.com/octagram-labs-group/TCSCC-Recomp/uploads/dbee0675633fe78c807f754f5e7aaf18/tcscc.log) And here is a image of task manager logical processors, i would say the CPU is not working a lot actually ![{36659DA6-4CCF-4AF9-A1EC-6D3D21B359E4}.png](https://gitlab.com/octagram-labs-group/TCSCC-Recomp/uploads/6bf2e2823e345a034045ace3471e9fe0/_36659DA6-4CCF-4AF9-A1EC-6D3D21B359E4_.png){width=520 height=337} <!-- gitlab-note:4192987743 -->
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