Idea: Add support for Frame Generation (DLSS 3 / FSR 3) #18

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opened 2026-11-13 00:12:15 +00:00 by gitlab-sync · 1 comment
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Synced from GitLab: opened by superuser superuser on 2026-11-05 · view on GitLab

Description

To go along with the Upscaling options, I request adding a dedicated configuration key to enable hardware-accelerated Frame Generation (DLSS 3 / FSR 3).

Proposed Configuration

FrameGeneration=0 (Options: 0, 1)

Benefits

Drastically boosts framerates on modern GPUs by generating AI frames, bypassing CPU-bound performance limits.

> Synced from GitLab: opened by [superuser superuser](https://gitlab.com/superuser293) on 2026-11-05 · [view on GitLab](https://gitlab.com/octagram-labs-group/SCDA360pcport/-/work_items/18) ### Description To go along with the Upscaling options, I request adding a dedicated configuration key to enable hardware-accelerated Frame Generation (DLSS 3 / FSR 3). ### Proposed Configuration `FrameGeneration=0` (Options: 0, 1) ### Benefits Drastically boosts framerates on modern GPUs by generating AI frames, bypassing CPU-bound performance limits. <!-- gitlab-issue:18 -->
gitlab-sync 2026-11-13 00:12:15 +00:00
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8gram Labs commented on GitLab on 2026-11-08 · view

Not planned for now: DLSS 3 / FSR 3 frame generation needs per-pixel motion vectors and the game's camera matrices, which the game doesn't produce and we haven't located yet. It also works best above 30 fps (see #5).

> [8gram Labs](https://gitlab.com/ThatCaliKid760) commented on GitLab on 2026-11-08 · [view](https://gitlab.com/octagram-labs-group/SCDA360pcport/-/work_items/18#note_4186556786) Not planned for now: DLSS 3 / FSR 3 frame generation needs per-pixel motion vectors and the game's camera matrices, which the game doesn't produce and we haven't located yet. It also works best above 30 fps (see #5). <!-- gitlab-note:4186556786 -->
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8gramlabs/SCDA360pcport#18
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