• v0.1.16 376c124a69

    v0.1.16 Stable

    siteadmin released this 2026-11-11 02:34:15 +00:00 | 8 commits to main since this release

    v0.1.16

    Fixed

    • Crash at the end of Kinshasa (#31). The recompiler translated some of the game's jump tables so that they
      read the whole 64-bit register, but the original code only checks the low 32 bits. Near the end of Kinshasa this
      sent the game to a bad address. All 529 jump tables in the game now behave as on the console, which may also fix
      other rare crashes.
    • Mouse acceleration (#29). The mouse now turns the camera directly ([Input] MouseMode=Direct, the
      default). Movement is linear, with no dead zone and no stick acceleration. Screens where the view doesn't
      turn (briefings, lock picking and other stick minigames) fall back to the old stick mapping on their own.
      MouseMode=Stick brings back the old behaviour everywhere.
    • Save/load messages mention the Xbox 360 (#30). The saving, loading and overwrite dialogs now say PC in all
      5 languages.

    Notes

    • If you're on v0.1.5 or older, run the new SCDA_Setup.exe once in update mode. After that, updates install from
      F1 > Update.
    • The installer is unsigned: SmartScreen > More info > Run anyway.

    Mirrored from GitLab release v0.1.16.

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