Idea: Unlock 30 FPS limit / Add high framerate support #5

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opened 2026-11-13 00:12:14 +00:00 by gitlab-sync · 0 comments
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Synced from GitLab: opened by superuser superuser on 2026-11-05 · view on GitLab

Description

Currently, the game seems to be hard-coded or locked at a maximum of 30 FPS. I would like to request a feature to remove or unlock this 30 FPS limit and allow players to run the game at higher framerates (60 FPS, 120 FPS, or uncapped).

High CPU Context

As noted in previous performance observations, the game currently causes an abnormally high CPU load (~95%). Unlocking the framerate or optimizing the engine loop to separate game logic from render frames would significantly improve the overall gameplay smoothness.

Proposed Solution

  • Add an in-game option to toggle between V-Sync, locked 30 FPS, locked 60 FPS, and Uncapped framerates.
  • Ensure that the game physics and logic speed are not tied to the framerate (to prevent the game from running in fast-forward at higher FPS).

Benefits

  • Smoother and more responsive controls.
  • Better utilization of modern high-refresh-rate monitors.
  • Improved overall gaming experience for the community.
> Synced from GitLab: opened by [superuser superuser](https://gitlab.com/superuser293) on 2026-11-05 · [view on GitLab](https://gitlab.com/octagram-labs-group/SCDA360pcport/-/work_items/5) ### Description Currently, the game seems to be hard-coded or locked at a maximum of 30 FPS. I would like to request a feature to remove or unlock this 30 FPS limit and allow players to run the game at higher framerates (60 FPS, 120 FPS, or uncapped). ### High CPU Context As noted in previous performance observations, the game currently causes an abnormally high CPU load (\~95%). Unlocking the framerate or optimizing the engine loop to separate game logic from render frames would significantly improve the overall gameplay smoothness. ### Proposed Solution - Add an in-game option to toggle between V-Sync, locked 30 FPS, locked 60 FPS, and Uncapped framerates. - Ensure that the game physics and logic speed are not tied to the framerate (to prevent the game from running in fast-forward at higher FPS). ### Benefits - Smoother and more responsive controls. - Better utilization of modern high-refresh-rate monitors. - Improved overall gaming experience for the community. <!-- gitlab-issue:5 -->
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8gramlabs/SCDA360pcport#5
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